TU Wien Informatics

20 Years

Role

2023

  • Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck / Schönauer, C., Kaufmann, H., Roussou, M., Rüggeberg, J., Rüggeberg, J., Katsikaris, L., Rogkas, S., & Christopoulos, D. (2023). Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck. In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (pp. 53–60). IEEE. https://doi.org/10.1109/VRW58643.2023.00016
    Project: BIMCheck (2021–2024)

2022

2021

2020

  • Physical object interaction in first responder mixed reality training / Schönauer, C., Bösch, C., Wechdorn, T., Göllner, J., Peer, A., Mossel, A., & Kaufmann, H. (2020). Physical object interaction in first responder mixed reality training. In Virtual, Augmented, and Mixed Reality (XR) Technology for Multi-Domain Operations. SPIE Defense + Commercial Sensing, Anaheim, Non-EU. SPIE. https://doi.org/10.1117/12.2557396

2019

  • Augmented und Virtual Reality im Umfeld Bauwesen: Grundlagen und angewandte Forschung / Schönauer, C. (2019). Augmented und Virtual Reality im Umfeld Bauwesen: Grundlagen und angewandte Forschung. Workshop BIM auf der Baustelle: Augmented Reality im Bauwesen, Wien, Austria. http://hdl.handle.net/20.500.12708/86931
  • Virtual Reality CBRN Defence / Göllner, J., Peer, A., Meurers, C., Wurzer, G., Schönauer, C., & Kaufmann, H. (2019). Virtual Reality CBRN Defence. In Meeting Proceedings of the Simulation and Modelling Group Symposium 171 (pp. 1–25). STO. http://hdl.handle.net/20.500.12708/57930

2017

2016

  • Digital Vibrons: Understanding Users' Perceptions of Interacting with Invisible, Zero-Weight Matter / Vatavu, R.-D., Mossel, A., & Schönauer, C. (2016). Digital Vibrons: Understanding Users’ Perceptions of Interacting with Invisible, Zero-Weight Matter. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (pp. 217–226). ACM. https://doi.org/10.1145/2935334.2935364
  • ImmersiveDeck: A large-scale wireless VR system for multiple users / Podkosova, I., Vasylevska, K., Schönauer, C., Vonach, E., Fikar, P., Broneder, E., & Kaufmann, H. (2016). ImmersiveDeck: A large-scale wireless VR system for multiple users. In Proceesings of the 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems SEARIS 2016. IEEE Xplore Digital Library. http://hdl.handle.net/20.500.12708/56489

2015

2014

2013

2012

  • ARTiFICe - Augmented Reality Framework for Distributed Collaboration / Mossel, A., Schönauer, C., Gerstweiler, G., & Kaufmann, H. (2012). ARTiFICe - Augmented Reality Framework for Distributed Collaboration. The International Journal of Virtual Reality, 11(3), 1–7. http://hdl.handle.net/20.500.12708/163975
  • Distributed Interaction with Kinect and Mobile Phone in Augmented Reality / Mossel, A., & Schönauer, C. (2012). Distributed Interaction with Kinect and Mobile Phone in Augmented Reality. IGDA Unity3D, Vienna, Austria. http://hdl.handle.net/20.500.12708/85388
  • Design eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen / Schönauer, C., Kaufmann, H., Jansen-Kosterink, S., & Vollenbroek-Hutten, M. (2012). Design eines Serious Games für die Rehabilitation von chronischen Rückenschmerzen. In Future and Reality of Gaming Vienna Games Conference \ FROG 2012 ///Game Over. Was nun? Vom Nutzen und Nachteil des digitalen Spiels für das Leben (pp. 31–46). Bundesministerium für Wirtschaft, Familie und Jugend, Abt. II/5. http://hdl.handle.net/20.500.12708/54372
  • Multimodal motion guidance / Schönauer, C., Fukushi, K., Olwal, A., Kaufmann, H., & Raskar, R. (2012). Multimodal motion guidance. In Proceedings of the 14th ACM international conference on Multimodal interaction - ICMI ’12. ICMI 2012, 14th ACM International Conference on Multimodal Interaction, Santa Monica, CA, USA, Non-EU. ACM. https://doi.org/10.1145/2388676.2388706
  • Full Body Motion Capture - A Flexible Marker Based Solution / Schönauer, C., Pintaric, T., & Kaufmann, H. (2012). Full Body Motion Capture - A Flexible Marker Based Solution. In Proceedings of Workshop on Accessibility Engineering with user models, simulation and VR (p. 8). http://hdl.handle.net/20.500.12708/53997
  • Analyzing the Feasibility of PTAM based Localization Algorithms in Large Environments on Mobile Devices / Kosyreva, O., Schönauer, C., Kaufmann, H., Vonach, E., & Gerstweiler, G. (2012). Analyzing the Feasibility of PTAM based Localization Algorithms in Large Environments on Mobile Devices. http://hdl.handle.net/20.500.12708/37455
    Project: Hofburg Tracking (2011–2012)

2011

  • Wide Area Motion Tracking Using Consumer Hardware / Schönauer, C., & Kaufmann, H. (2011). Wide Area Motion Tracking Using Consumer Hardware. In Proceedings of Workshop on Whole Body Interaction in Games and Entertainment (p. 6). http://hdl.handle.net/20.500.12708/53996
  • Chronic Pain Rehabilitation with a Serious Game using Multimodal Input / Schönauer, C., Pintaric, T., Kaufmann, H., Jansen-Kosterink, S., & Vollenbroek-Hutten, M. (2011). Chronic Pain Rehabilitation with a Serious Game using Multimodal Input. In Proceedings of Virtual Rehabilitation 2011 (p. 8). http://hdl.handle.net/20.500.12708/53995
  • Full body interaction for serious games in motor rehabilitation / Schönauer, C., Pintaric, T., & Kaufmann, H. (2011). Full body interaction for serious games in motor rehabilitation. In Proceedings of the 2nd Augmented Human International Conference on - AH ’11. ACM, Austria. ACM. https://doi.org/10.1145/1959826.1959830

2008

2007